This page discusses tools to help multiple people work on the same project.
Project can be split into several individual
.blend files. These
.blend files are then combined into the main file using Blenders linking functionality. See bundled example.
Once the objects are linked in the main file, locate helper tools in
Properties - Object - Armory Proxy. In this panel you can turn full hierarchy of linked objects into proxies using the
Make Proxy operator. You can also manage which properties to keep in sync with the original linked object. Checked properties are automatically synced at
.blend load. You can also trigger the sync manually by pressing
ctrl + shift + o -> enter.
Editing linked data
Blender comes with a handy add-on which lets you jump straight into the source
.blend of the selected linked object. Enable
Edit Linked Library add-on to unlock this functionality. A video explaining how to use the add-on can be found here.
If you keep
.blend files in sub-folders it's necessary to set the project root folder. Set
Properties - Render - Armory Project - Root to the location of main
.blend file. With project root correctly setup
.blend files in sub-folders will be able to find the haxe traits, and it's also possible to
.blend files on their own.