This section covers Windows specific topics.

Building for Windows

Native (C++)

Create a new preset in Properties - Render - Armory Exporter and select Windows target. Hit Publish to export Visual Studio project files.

To proceed, install Visual Studio. Make sure to install components for compiling C++ code. Once installed, open the project located at blend_file_location/build_projectname/windows-build/project_name.sln.

Next, you can test, debug and profile your project in Visual Studio. When you are ready to export final binary, switch to Release mode and build the project.

Once the build process finishes, copy the resulting binary from Release folder (in this case untitled.exe) -

  • to the blend_file_location/build_projectname/windows folder which also contains game assets.

You can now package and distribute this folder!

UWP (Universal Windows Platform)




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