Supported Nodes

Cycles material nodes

  • BSDF_PRINCIPLED (Principled BSDF)
  • MIX_SHADER (Mix Shader)
  • ADD_SHADER (Add Shader)
  • BSDF_DIFFUSE (Diffuse BSDF)
  • BSDF_GLOSSY (Glossy BSDF)
  • EMISSION - (Emission) requires Voxel GI
  • BSDF_GLASS (Glass BSDF)
  • BSDF_TRANSLUCENT (Translucent BSDF)
  • BSDF_TRANSPARENT (Transparent BSDF)
  • SUBSURFACE_SCATTERING (Subsurface Scattering)
  • AMBIENT_OCCLUSION (Ambient Occlusion)
  • OUTPUT_MATERIAL (Material Output)
  • ATTRIBUTE (Attribute) - accessing vertex colors, UV maps and 'time'
  • RGB (RGB)
  • MIX_RGB (Mix)
  • COMBRGB (Combine RGB)
  • COMBXYZ (Combine XYZ)
  • SEPRGB (Separate RGB)
  • SEPXYZ (Separate XYZ)
  • VALTORGB - (Color Ramp)
  • BRIGHTCONTRAST (Bright Contrast)
  • TEX_IMAGE (Image Texture)
  • GAMMA (Gamma)
  • HUE_SAT (Hue/Saturation)
  • INVERT (Invert)
  • CAMERA (Camera Data)
  • NEW_GEOMETRY (Geometry)
  • OBJECT_INFO (Object Info)
  • TEX_COORD (Texture Coordinate) - UV socket only
  • NORMAL (Normal)
  • NORMAL_MAP (Normal Map)
  • VECT_MATH (Vector Math)
  • FRESNEL (Fresnel)
  • LAYER_WEIGHT (Layer Weight)
  • VALUE (Value)
  • MATH (Math)
  • RGBTOBW (RGB to BW)
  • TEX_CHECKER (Checker Texture)
  • TEX_NOISE (Noise Texture)
  • TEX_GRADIENT (Gradient Texture)
  • TEX_VORONOI (Voronoi Texture)
  • MAPPING (Mapping)
  • PARTICLE_INFO (Particle Info) - GPU particles

Planned:

  • BSDF_ANISOTROPIC
  • BSDF_HAIR
  • BSDF_TOON
  • Remaining procedural textures
  • ...!

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