Armory Interface Example
Blender Integration

Armory is directly integrated into Blender as an add-on, so there's no need to leave your favorite 3D software to create awesome video games. You can use the same workflows you are used to without having to constantly switch between different programs.

Render Path

Armory's render path is designed to work with Blender's material nodes. You can create beautiful materials with ease and choose from a broad range of post-process effects. Projects can configure multiple render paths so that the optimal one can be selected for the target platform and hardware. If you need more fine-grained control, you can also code your own shaders and even create your own render path from scratch!

2D / UI Editor Example
Logic Node Editor Example

For creating the interactive behavior of your game, you can decide between writing Haxe code or using visual scripting in the form of logic nodes. Logic nodes are easy to learn and provide you with a great variety of functionality. Creating your own logic nodes to encapsulate specific functionality is very straightforward.

User Interface

Armory comes with its own UI library and a corresponding WYSIWYG editor, making it easy to add user interfaces to your game.

2D / UI Editor Example
Armory Exporter Example

Thanks to the underlying Kha framework, Armory runs on most devices! Whether you want to target desktop computers, mobile devices, web browsers or consoles, Armory can export your game to those devices.

By the way, you can also try out the Armory examples and templates directly in your browser: Armory Examples Browser.


Armory makes use of the Bullet physics engine to simulate all types of dynamic movements. It can also be configured to use the Oimo physics engine instead.

Notable Features:

  • Rigid body simulation
  • Soft body simulation
  • Ragdoll simulation
  • Ray casting
  • Collision groups
  • Simulation of breaking / fractured meshes

Armory supports both emitter and hair particle systems that can be used to create stunning VFX or foliage covered landscapes. Under the hood, GPU instancing is used to achieve the best possible performance.

  • Keyframes
  • Armature bones
  • Shape keys
  • GPU skinning
  • Tilesheets
  • Lightmapping
  • Area lights using LTC (linearly transformed cosines)
  • Reflection probes
  • IES textures
Armory Software Example
Armory Statement

Armory is completely free, royalty-free and its source code is fully available on Github. Want to change something specific for your game with the game engine? It couldn't be more easy. You don't know how exactly something works and the documentation is unclear? You can easily look it up! Armory uses a permissive license; and compared to another well-known Blender game engine, your games aren't restricted by Blender's GNU GPL license.