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(Credits: assets - terrain ground1 by bumstrum [CC BY 4.0] & Barrel by bumstrum [CC BY 4.0] & Crate by bumstrum [CC BY 4.0] | render & modifications - rpaladin.)
June is here with 9 new pull requests from some great contributors - great work!

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Start Armory3D today!

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Learn more at the Armory3D wiki.


HIGHLIGHTS
2023.01-i Screenshot

List of current bounties:

NEW
#2881 - MoritzBrueckner added Implement Clamp option for Map Range node.
BUG FIXES
#2883 - MoritzBrueckner added Fix compilation of draw nodes if "Zui" setting is set to "Auto".
#2880 - MoritzBrueckner added Fix potential division by zero in GGX normal distribution function.
#2876 - rpaladin added Fix new RP items.
#2874 - MoritzBrueckner added Fix canvas deprecation warnings.
#2873 - MoritzBrueckner added Fix runtime exception when non-camera object is used as scene camera.
#2871 - rpaladin added Fix get letterbox size return value.
OTHER CHANGES
Iron: #191 - QuantumCoderQC added Add inverse function to Quat.
#164 - MoritzBrueckner added Fix deprecation warnings for kha.graphics2.GraphicsExtension.

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(Credits: assets - hand by kevinruiz [CC BY 4.0] | render & modifications - rpaladin.)
May is here with 16 new pull requests from some great contributors - great work!

Get Armored.

Start Armory3D today!

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Learn more at the Armory3D wiki.


HIGHLIGHTS

MoritzBrueckner added Make Bump node work with arbitrary height inputs.


Blender
2023.05-b Screenshot
Armory (before changes)
2023.05-c Screenshot
Armory (after changes)
2023.05-d Screenshot

MoritzBrueckner added Add component-wise mode to Vector Clamp node.

2023.05-e Screenshot

Onek8 added New Map Nodes.

2023.05-f Screenshot

rpaladin added New logic nodes - get/set letterbox settings logic.

2023.05-g Screenshot

rpaladin added Implement missing renderpath attributes for postprocessing logic nodes.

2023.05-h Screenshot

These developer bounties are still available! Earn rewards by developing new features:

2023.01-i Screenshot

List of current bounties:

Exceptional3D made 6 new community tutorials this month - fantastic work!






NEW
#2864 - rpaladin added Improve compilation warnings.
#2860 - rpaladin added New logic nodes - get/set letterbox settings logic.
#2859 - Onek8 added NetworkHttpRequestNode: add support for headers and parameters in requests.
#2858 - Onek8 added New Map Nodes.
#2857 - rpaladin added Implement missing renderpath attributes for postprocessing logic nodes.
#2850 - MoritzBrueckner added Make Bump node work with arbitrary height inputs.
#2849 - MoritzBrueckner added Add component-wise mode to Vector Clamp node.
BUG FIXES
#2867 - MoritzBrueckner added Improve and fix handling of tree variables.
#2862 - MoritzBrueckner added Fix performance issue when creating zoo collection for correct modifier export.
#2855 - QuantumCoderQC added Fix normal vectors for instanced objects.
#2853 - QuantumCoderQC added Do not use colorspace when exporting images.
#2852 - QuantumCoderQC added Fix collection spawning.
#2851 - QuantumCoderQC added Fix parsing of custom shader data node.
#2848 - Onek8 added Declare type for HL static targets.
#2844 - MoritzBrueckner added Fix shader generation for vertex displacement with procedural textures.
OTHER CHANGES
Iron: #190 - QuantumCoderQC added Fix spawning of group objects.

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April is here with 15 new pull requests from some great contributors - great work!

Get Armored.

Start Armory3D today!

Need info?

Learn more at the Armory3D wiki.


HIGHLIGHTS

QuantumCoderQC added Implement Ray Cast On and Convex Cast On nodes.

2023.04-b Screenshot

rpaladin added New clear console option + logic node.

2023.04-c Screenshot

These developer bounties are still available! Earn rewards by developing new features:

2023.01-i Screenshot

List of current bounties:

Exceptional3D made 5 new community tutorials this month - fantastic work!





NEW
#2840 - QuantumCoderQC added Implement Ray Cast On and Convex Cast On nodes.
#2836 - QuantumCoderQC added Implement Node group improvements.
#2826 - rpaladin added Implement "capslock" detection.
#2820 - QuantumCoderQC added Use panels for watch nodes in Debug Console.
#2816 - rpaladin added New clear console option + logic node.
BUG FIXES
#2843 - rpaladin added Fix missing overlay emission color.
#2827 - rpaladin added Add missing checks for bundled traits.
#2822 - MoritzBrueckner added Fix export of delta transform animations.
#2819 - QuantumCoderQC added Fix nested node group parsing.
#2818 - rpaladin added Fix broken inits for various logic nodes.
#2815 - MoritzBrueckner added Fix html anchor in the "Open Node Documentation" operator for some nodes.
#2814 - QuantumCoderQC added Fix material batch.
#2813 - rpaladin added Don't export particle if instance isn't exported.
#2812 - rpaladin added Fix get canvas text node directory.
OTHER CHANGES
Iron: #189 - rpaladin added Implement "capslock" detection.

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March is here with 32 new pull requests from some great contributors - great work!

Get Armored.

Start Armory3D today!

Need info?

Learn more at the Armory3D wiki.


HIGHLIGHTS

QuantumCoderQC added Improved Node Groups.
Note: Some points about the new system:

  • Works and feels more Blender-like
  • Option to change socket names and socket order
  • Supports nested groups
  • Easy grouping and un-grouping in the Logic Node editor with dedicated buttons
  • Logic Node editor breadcrumbs to show node hierarchy
After the update, exiting node groups in a file will automatically be replaced by new empty group nodes. One must select the nodes to be grouped and then use the side panel to group the selected nodes.

knowledgenude added Add Vec4 moveTowards function and a new logic node for it.

rpaladin added End frame for "Play Action From" node.
Note: Bone scaling animation is still unsupported, but there is an experimental branch being developed to officially incorporate it.

t3du added Logic Nodes: Array Filter and Array Display.

2023.03-d Screenshot

These developer bounties are still available! Earn rewards by developing new features:

2023.01-i Screenshot

List of current bounties:

Exceptional3D made 8 new community tutorials this month - fantastic work!








NEW
#2810 - rpaladin added New getFramerate() method.
#2806 - QuantumCoderQC added Improved Node Groups.
#2803 - knowledgenude added Add Vec4 moveTowards function and a new logic node for it.
#2802 - t3du added PlayActionFrom: add boolean for Reverse Action.
#2799 - t3du added add replacement function for math node.
#2797 - rpaladin added End frame for "Play Action From" node.
#2796 - rpaladin added New copy to bundled operator/button.
#2791 - rpaladin added Logic Node: Get Canvas Text.
#2790 - t3du added Math Node: add Ping-Pong property.
#2788 - t3du added ArrayAdd Node: comparison for other type of values.
#2787 - t3du added Logic Node: Array get Previous Next.
#2785 - t3du added Logic Nodes: Array Filter and Array Display.
#2784 - t3du added Camera Logic Nodes: Get/Set Camera Aspect, Scale and Type.
#2783 - t3du added Logic Nodes: Array Count and Array Distinct.
#2781 - t3du added Logic Node: Array Compare.
#2780 - t3du added Logic Node: Get Object Dimension.
BUG FIXES
#2811 - QuantumCoderQC added Fix apply force and apply impulse at location.
#2809 - QuantumCoderQC added Fix node group polling.
#2807 - QuantumCoderQC added Fix empty call group nodes.
#2795 - MoritzBrueckner added Various micro shadowing fixes and improvements.
#2794 - MoritzBrueckner added Fix roughness artifacts in specularBRDF().
#2788 - t3du added ArrayAdd Node: comparison for other type of values.
#2786 - t3du added fix Random Vector variable definition.
#2782 - t3du added fix ArrayContains and ArrayIndex Nodes.
#2778 - rpaladin added fix realtime postprocessing.
OTHER CHANGES
Zui: 162 - MathemanFlo added Right align line numbers.
Iron: #186 - rpaladin added New animation setFrame() function.
Armory Examples: #77 - rpaladin added Reenable disabled LUT texture setting.
Armory Examples: #76 - Onek8 added Update README.md.
Armory Examples: #75 - Onek9 added update readme.
Armory Examples: #74 - MoritzBrueckner added fix bloom strength in graphics_settings example.
Armory Examples: #73 - MoritzBrueckner added game_bowling example: fix texture & library paths.

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(Credits: assets - The Great Drawing Room by TheHallwylMuseum [CC BY 4.0] & Antique Chandelier by Amatsukast [CC BY-NC-SA 4.0] | render & modifications - rpaladin.)
February is here with 31 new pull requests from some great contributors - great work!

Get Armored.

Start Armory3D today!

Need info?

Learn more at the Armory3D wiki.


HIGHLIGHTS

lampysprites added add player buttons to topbar.

MoritzBrueckner added option to disable OpenCL processing in CMFT to avoid driver freeze.

2023.02-c Screenshot

rpaladin added new compositing distort shader.

t3du added logic node: Array Sort Node.

2023.02-d Screenshot

These developer bounties are still available! Earn rewards by developing new features:

2023.01-i Screenshot

List of current bounties:

Exceptional3D made 5 new community tutorials this month - fantastic work!





NEW
#2777 - t3du added logic nodes: Get/Set Camera Start End Node.
#2775 - MoritzBrueckner added option to disable OpenCL processing in CMFT to avoid driver freeze.
#2772 - t3du added logic node: Random String.
#2771 - rpaladin added allow custom naming of lens texture.
#2769 - rpaladin added custom lut naming.
#2768 - t3du added logic node: Array Index.
#2766 - t3du added logic node: Loop Continue.
#2765 - t3du added logic Nodes: Array Sort Node.
#2762 - MoritzBrueckner added rename "Khafile" option to "Append Khafile".
#2759 - rpaladin added export deform only option.
#2758 - lampysprites added add player buttons to topbar.
#2757 - t3du added draw section for draw nodes.
#2756 - t3du added logic nodes: Array Reverse and Array Concat.
#2755 - t3du added logic node: get object collection add array collection output.
#2753 - t3du added logic node: Remove Trait from Object.
#2752 - t3du added logic node: get Object Collection.
#2751 - rpaladin added new compositing distort shader.
#2749 - rpaladin added "Edit Script" button for WASM traits.
BUG FIXES
#2776 - t3du added fix Random String Node.
#2774 - rpaladin added fix volumetric light.
#2773 - rpaladin added fix deferred light solid.
#2764 - rpaladin added fix typo.
#2754 - rpaladin added fix incorrect node replacements.
#2750 - MoritzBrueckner added don't delete actions if baking was not successful.
#2748 - t3du added StringReplace: fix output to string.
OTHER CHANGES
ArmSDK: #62 - MoritzBrueckner added add option to disable OpenCL processing in CMFT to avoid driver issue.
Iron: #184 - rpaladin added New getNumBones() method.
Armory Examples: #72 - rpaladin added fix bowling demo.
Armory Examples: #70 - MoritzBrueckner added update bloom example.
Armory Examples: #69 - QuantumCoderQC added fix material_decal_colors example.
Armory Tutorials: #20 - MoritzBrueckner added update bloom values to new bloom effect.

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(Credits: assets - Christmas Ball by Ivanix88 [CC BY 4.0] | render & modifications - MoritzBrueckner.)
January is here with 57 new pull requests from some great contributors - great work!
Christmas just passed and that means we've got a new month, year, and release!
Merry Christmas Armory community!

Get Armored.

Start Armory3D today!

Need info?

Learn more at the Armory3D wiki.


HIGHLIGHTS

Happy New Year Armory community!

2023.01-b Screenshot

(Credits: assets - LowPoly@Sketchfab, render - rpladin.)

QuantumCoderQC added Cursor/ Touch in region.

2023.01-d Screenshot

knowledgenude added add getPointVelocity method.

2023.01-e Screenshot

MoritzBrueckner added High-Quality Bloom.

2023.01-f Screenshot

rpaladin added new trait specials menu.

2023.01-g Screenshot

t3du added add Draw Text Area String node.

2023.01-c Screenshot

tong added append khamake options to command on preset exporters.

2022.12-h Screenshot

These developer bounties are still available! Earn rewards by developing new features:

2023.01-i Screenshot

List of current bounties:

Exceptional3D made 5 new community tutorials this month - fantastic work!





NEW
#2743 - t3du added add vector comparison to case index node.
#2738 - t3du added add Combine and Separate HSVA colors.
#2736 - rpaladin added new trait specials menu.
#2735 - t3du added add Draw Text Area String node.
#2734 - t3du added add CaseIndex and BooleanToInt nodes.
#2731 - tong added append khamake options to command on preset exporters.
#2730 - t3du added add StringReplace and ParseInt nodes.
#2729 - tong added always print calls to external tools.
#2727 - QuantumCoderQC added Cursor/ Touch in region.
#2725 - MoritzBrueckner added High-Quality Bloom.
#2723 - t3du added add gate and compare between condition for vectors.
#2719 - QuantumCoderQC added implement rotate render target node.
#2715 - t3du added logic node: Array get next.
#2713 - QuantumCoderQC added implement Pause Active Camera Render Node.
#2712 - rpaladin added add extra mouse buttons.
#2704 - tong added improve player launch command.
#2697 - knowledgenude added add getPointVelocity method.
BUG FIXES
#2747 - t3du added fix select node returning value0 when index is null.
#2740 - MoritzBrueckner added Gate node: fix accessing vector methods when DCE is on.
#2739 - rpaladin added fix crash on recompile.
#2737 - t3du added little fix.
#2733 - MoritzBrueckner added fix emission ghosting effect on some platforms.
#2732 - Onek8 added persist server process.
#2718 - MoritzBrueckner added fix node version updates for mouse and pick RB nodes.
#2717 - tong added fix null error on no arm_skin.
#2716 - rpaladin added ceck if RenderPath preset is none.
#2711 - rpaladin added check if no sky texture for dark clouds.
#2710 - t3du added add variable socket to array integer.
#2709 - rpaladin added check if voxel AO shadows enabled for deferred lighting.
#2700 - tong added remove executable file permissions.
#2699 - rpaldin added fix misc nodes.
#2692 - Onek8 added add nodejs socket back to networking.
#2691 - rpaladin added fix array node indexes.
#2689 - MoritzBrueckner added fix loading world shader contexts if world name contains special characters.
#2688 - rpaladin added socket output cleanup.
#2687 - rpaladin added switch node: fix removing output sockets.
OTHER CHANGES
ArmSDK: #61 - tong added fix print_version_info on non git armsdk.
ArmSDK: #60 - tong added fix typo in workflow.
ArmSDK: #59 - tong added upgrade workflow actions.
ArmSDK: #58 - tong added exclude armory.network from api docs build.
Iron: #181 - MoritzBrueckner added Ensure bilinear filtering is used for bloom mips.
Iron: #180 - rpaladin added cleanup extra mouse buttons.
Iron: #178 - rpaladin added add extra mouse buttons.
Iron: #177 - tong added remove executable file permissions.
Iron: #176 - tong added update exporter.
Iron: #174 - tong added run test workflow on pull_request too.
Iron: #173 - tong added add gamepad id property.
ArmorCore: #59 - MoritzBrueckner added fix memory leak when using web workers.
ArmorCore: #56 - MoritzBrueckner added return null to Haxe if sound could not be created.
Armory Examples: #67 - t3du added text area string node examples of use.
Armory Examples: #66 - tong added fix physics_picking example name.
Armory Examples: #65 - MoritzBrueckner added fix physics_picking example.
Armory Examples: #64 - tong added rename blend file to project name.
Armory Examples: #63 - tong added fix projects.
Armory Examples: #62 - Onek8 added create README.md.
Armory Examples: #61 - Onek8 added Network Zui Chat Example.
Armory Tutorials: #19 - tong added update projects.

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December is here with 25 new pull requests and 1 additional new commit from some great contributors - great work!

Get Armored.

Start Armory3D today!

Need info?

Learn more at the Armory3D wiki.


HIGHLIGHTS

Onek8 added networking integration (works on all platform targets except Krom).

2022.12-b Screenshot

Onek8 added a date and time node.

2022.12-c Screenshot

These developer bounties are still available! Earn rewards by developing new features:

2022.10-e Screenshot

List of current bounties:

Exceptional3D made 6 new community tutorials this month - fantastic work!






NEW
#2682 - QuantumCoderQC added PR that implements Physics Convex Casting.
#2667 - MoritzBrueckner added event.get(): always return null if no listeners exist.
#2658 - Onek8 added networking integration :)
#2653 - LVutner added let's make the BxDFs more consistent!
#2644 - Onek8 added get date time node.
BUG FIXES
#2684 - QuantumCoderQC added fix uniforms manager.
#2683 - tong added skip text editor write if area is not available.
#2679 - tong added log no ansi in blender console.
#2678 - tong added fix custom exporter khamake arguments.
#2673 - Naxela added fix for Armory baker.
#2672 - LVutner added * FIX: Temporary fix(es) for BRDF LUT issues.
#2670 - QuantumCoderQC added fix map range node.
#2666 - tong added fix unwanted string concatenation in list.
#2665 - tong added fix background mode build.
#2664 - rpaladin added fix missing input socket minimums.
#2656 - MoritzBrueckner added fix .arm reading issue when world color exceeds [0, 1] range.
#2648 - MoritzBrueckner added playSoundNode: set volume to 1 by default.
#2647 - MoritzBrueckner added fix [Get/Set]DebugConsoleSettings nodes.
#2646 - Onek8 added fixed GetDateTimeNode.
#2643 - MoritzBrueckner added fix exception when marking object as asset.
OTHER CHANGES
ArmSDK: #57 - Onek8 added missing path / for mac.
ArmSDK: #56 - MoritzBrueckner added utility to print detailed version information to the console.
ArmSDK: #55 - tong added custom dox theme with custom favicon.
Iron [commit]: #56cc632 - luboslenco added Improve pen input handling.
Iron: #172 - tong added fix null error if no Pen device exists.
Iron: #171 - e2002e added Iron code that goes with Voxel GI.

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November is here with 14 new pull requests from some great contributors - fantastic work!
Halloween just passed and that means we've got a new month and a new release!

Get Armored.

Start Armory3D today!

Need info?

Learn more at the Armory3D wiki.


HIGHLIGHTS

tong added custom letterbox color.

2022.11-b Screenshot

MoritzBrueckner added full support for emission colors in all supported shaders.

2022.11-c Screenshot

QuantumCoderQC added option for NavAgent height offset.

2022.11-d Screenshot

QuantumCoderQC added option to set playback volume.

2022.11-e Screenshot

These developer bounties are still available! Earn rewards by developing new features:

2022.10-e Screenshot

List of current bounties:

Exceptional3D made 9 new community tutorials this month - fantastic work!









NEW
#2641 - tong added allow to set custom letterbox color.
#2638 - MoritzBrueckner added fully support emission colors in all supported shader nodes.
#2632 - tong added write errors to stderr.
#2623 - QuantumCoderQC added add option for NavAgent height offset.
#2617 - QuantumCoderQC added add option to set playback volume.
#2614 - MoritzBrueckner added new "Combine RGBA" node and add alpha output to "Separate RGB" node.
BUG FIXES
#2640 - QuantumCoderQC added fix Get RB Velocity node.
#2637 - MoritzBrueckner added fix position of trait debug views if the debug console is left-aligned.
#2631 - tong added fix typo.
#2629 - e2002e added tesselation missing consts.
#2626 - tong added fix webbrowser get name.
#2620 - e2002e added disp color mix.
#2615 - MoritzBrueckner added fix building for Krom on Windows.
OTHER CHANGES
ArmSDK: #54 - TriVoxel fixed long-standing permissions bug on Linux and macOS.

Release Notes: Backported June and July 2021 release notes.

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October is here with 27 new pull requests from some very awesome contributors - great work!
On top of that, the website have gotten a refreshing new design thanks to rpaladin.

Get Armored.

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Need info?

Learn more at the Armory3D wiki.


HIGHLIGHTS

MoritzBrueckner added a new Set Canvas Color node.

2022.10-b Screenshot

rpaladin added tree variables to scene node.

2022.10-c Screenshot

QuantumCoderQC added draw to material image texture.

New developer bounties are now available! Earn rewards by developing new features:

2022.10-e Screenshot

List of current bounties:

NEW
#2608 - MoritzBrueckner added add new "Set Canvas Color" node.
#2605 - tong added custom play launch commands.
#2603 - MoritzBrueckner added warn about precision issues for very large UV coordinates.
#2602 - tong added start browser using proc_play.
#2601 - MoritzBrueckner added debug Console: show active camera in outliner and hide "Set Active Camera" button for active cameras.
#2600 - rpaladin added add tree variables to scene node.
#2599 - MoritzBrueckner added [windows-hl] Fix "After Publish" actions and add "Open in Visual Studio" operator.
#2596 - MoritzBrueckner added add option to automatically decide amount of Khamake processes.
#2594 - MoritzBrueckner added edit scripts button: use Haxe icon instead of Python icon.
#2591 - rpaladin added upgrade for remove object node.
#2589 - Onek8 added new node for setting canvas input text focus.
#2587 - MoritzBrueckner added support multiple canvas onReady callbacks.
#2585 - QuantumCoderQC added draw to material image texture.
BUG FIXES
#2606 - MoritzBrueckner added fix socket indices of Principled BSDF node.
#2604 - Naxela added update the Lightmapper to support Blender 3.3.
#2597 - MoritzBrueckner added fix editing values in debug console.
#2593 - MoritzBrueckner added canvas: fix theme issues when Zui theme == canvas theme.
#2592 - rpaladin added update outdated readme.
#2590 - notwarp added fix webassemblystudio link.
#2588 - MoritzBrueckner added fix compilation of PhysicsBreak.hx.
#2586 - MoritzBrueckner added fix exception when drawing the UI for bundled traits.
#2584 - QuantumCoderQC added fix rigid body copy parameters.
#2583 - MoritzBrueckner added fix support for Separate/Combine Color nodes.
#2581 - QuantumCoderQC added fix set parent node.
#2577 - QuantumCoderQC added fix arm material parameter export.
OTHER CHANGES
ArmSDK: #51 - MoritzBrueckner added option to automatically decide amount of Khamake processes.
ArmSDK: #50 - rpaladin removed non-existent submodule reference.

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September is here with 20 new pull requests from some very awesome contributors - great work!
On top of that, the long awaited release that provides compatibility with Blender 3.x is finally here!

Get Armored.

Start Armory3D today!

Need info?

Learn more at the Armory3D wiki.


HIGHLIGHTS

Armory is now compatible with Blender 3.x!



(Credits: render - Naxela.)

Onek8 added created node for setting canvas input text.

2022.09-c Screenshot

e2002e added support for screen-space reflections when using water.

2022.09-d Screenshot
NEW
#2565 - tong/MoritzBrueckner added Support for Blender 3.3 LTS.
#2564 - Onek8 added created node for setting canvas input text.
#2560 - MoritzBrueckner added remove no longer supported proxy system and add support for library overrides.
#2544 - e2002e added SSR support for water.
BUG FIXES
#2574 - MoritzBrueckner added Fix int overflow in Nishita LUT calculations [HL].
#2573 - QuantumCoderQC added fix rigid body angular/ rolling friction.
#2561 - MoritzBrueckner added fix export of particle objects outside of the current scene and other collections.
#2559 - QuantumCoderQC added fix image texture parameters.
#2557 - QuantumCoderQC added fix shape key export in optimized mesh export.
#2553 - MoritzBrueckner added fix depth buffer access in SSS pass & fix numerical robustness of packFloatInt16().
#2552 - MoritzBrueckner added fix compilation error in Draw String node when Zui is disabled.
#2548 - QuantumCoderQC added fix sleep node.
#2546 - MoritzBrueckner added fix "Set Scene Active" node when using asset compression.
#2540 - MoritzBrueckner added fix initialization of tween and group nodes and ensure correct file version numbers.
#2538 - MoritzBrueckner added tree variables: fix missing synchronization when adding getters/setters.
OTHER CHANGES
ArmSDK: #49 - MoritzBrueckner added Update Submodules option.
Iron: #170 - QuantumCoderQC added Parse typedef or anonymous struct.
Iron: #169 - QuantumCoderQC added Fix shape keys in HL targets.
Iron: #168 - MoritzBrueckner added Fix particle positions.
Iron: #167 - QuantumCoderQC added Shape Keys per object basis.

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August is here with 8 new pull requests from some very awesome contributors - great work!

Get Armored.

Start Armory3D today!

Need info?

Learn more at the Armory3D wiki.


HIGHLIGHTS

t3du added a bunch of useful new nodes that allow drawing of the camera viewport, as well as shapes.

2022.08-b Screenshot 2022.08-c Screenshot

knowledgenude added a new pulse node, which is useful for controlling weapon firing rates, as well as similar features.

2022.08-d Screenshot
NEW
#2521 - QuantumCoderQC added add parent relative bone constraint option.
#2517 - knowledgenude added introduce Pulse Node.
#2499 - t3du added several Draw nodes: cameras, images, string, geometric figures, etc.
BUG FIXES
#2523 - MoritzBrueckner added deferred renderpath: fix volumetric light combined with translucent materials.
#2514 - QuantumCoderQC added stop tweening when NavAgent is removed.
#2513 - MoritzBrueckner added fix for RotationNode.set(): get rid of invalid input length check.
#2509 - e2002e added firstPersonController.hx anti chess fool cheat.
OTHER CHANGES
Iron: #166 - QuantumCoderQC added Parent relative bone constraint.

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July is here with 6 new pull requests from some very awesome contributors - great work!

Get Armored.

Start Armory3D today!

Need info?

Learn more at the Armory3D wiki.


HIGHLIGHTS

Note: that for this release it is required to re-download the full SDK rather than using the "Update SDK" option in the user preferences, in order to ensure correct SDK updates with the "Update SDK" option in the future.

Also worth noting in this month's release is that the bug which was limiting point lights on DirectX has finally been resolved in Krafix (see #1772):

NEW
#2503 - MoritzBrueckner added object Info node: make "random" output random per GPU instance.
BUG FIXES
#2502 - MoritzBrueckner added fix color ramp node for factors left of the left-most stop.
#2501 - MoritzBrueckner added align RGB to grayscale luminance with Blender.
#2500 - MoritzBrueckner added fix node tree caching.
OTHER CHANGES
ArmSDK: #46 - MoritzBrueckner fixed SDK updater: also update armory.py.
Iron: #165 - lampysprites added Initialize scene's object properties.

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(Credits: render - Screenshot by theblenderengine [CC BY 3.0] | modifications - Naxela.)
June is here with 7 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

N/A.

NEW
#2493 - MoritzBrueckner added better shader node tree warnings.
BUG FIXES
#2496 - MoritzBrueckner added fix and improve loading of libraries.
#2488 - MoritzBrueckner added fix exporting node sockets when using live patch or unconnected reroutes.
OTHER CHANGES
Armory Examples: #51 - MoritzBrueckner Add depth texture example.
Iron: #164 - MoritzBrueckner added Fix particle emission for scaled emitters.
Iron: #163 - MoritzBrueckner added Make tilesheet frame rate independent of render path + fix race condition.
Iron: #162 - MoritzBrueckner added Fix compilation when using deinterleaved buffers.

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May is here with 14 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

MoritzBrueckner added texture bindings support for custom materials, as well as the option to read depth texture for materials. This allows for interesting effects such as underwater caustics. Checkout the cool repository here.

QuantumCoderQC added key interpolation node. This allows linear interpolation (lerp) between values: 0-1. Great for smoothing character animations:

2022-05-d Screenshot
NEW
#2483 - MoritzBrueckner added support for texture bindings for custom (json) materials.
#2477 - QuantumCoderQC added key Interpolation Node.
#2475 - tong added use port from prefs for html5 player path.
#2474 - MoritzBrueckner added allow materials to read from a depth texture.
BUG FIXES
#2481 - tong added remove head style element.
#2480 - MoritzBrueckner added fix export of logic nodes with Blender standard sockets.
#2479 - tong added search ffmpeg if not set.
#2470 - MoritzBrueckner added fix printing WASM errors when using ammo.js
OTHER CHANGES
Armory Examples: #50 - tong updated api links.
Armory Examples: #49 - tong added sun Fix logic node errors.
Iron: #161 - MoritzBrueckner added sun world matrix uniform.
Iron: #160 - MoritzBrueckner added Allow materials to read from a depth texture.
Armory Tutorials: #17 - tong updated workflows.
Armory Tutorials: #16 - tong updated projects.

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April is here with 25 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

MoritzBrueckner added follow reroutes for group nodes, as well as update call group node upon changes:

rpaladin added upgrades for the onEvent nodes:

2022-04-d Screenshot
NEW
#2466 - rpaladin added upgrade OnEvent node.
#2462 - MoritzBrueckner added improve output socket handling of the Value Changed.
#2461 - MoritzBrueckner added add support for particle emission from faces.
#2455 - MoritzBrueckner added follow reroutes for group nodes and update call group node upon changes.
#2451 - MoritzBrueckner added new Array Resize node.
#2446 - MoritzBrueckner added add support for VS2022.
BUG FIXES
#2470 - MoritzBrueckner added fix printing WASM errors when using ammo.js.
#2465 - MoritzBrueckner added fix updating rotation sockets during live patch session.
#2458 - MoritzBrueckner added fix polling of tree variable operators outside of logic trees.
#2457 - MoritzBrueckner added remove unused code that substantially slowed down texture export.
#2456 - MoritzBrueckner added fix socket order for Retain Value node.
#2454 - MoritzBrueckner added fix compiling texture node with triplanar (box) mapping.
#2450 - MoritzBrueckner added various export fixes for subsurface scattering.
#2449 - MoritzBrueckner added remove legacy code from utils.py and fix possible installation error.
#2448 - MoritzBrueckner added fix exception in ArmAnySocket.draw_color() when connecting reroute node.
#2445 - MoritzBrueckner added fix redefinition in volumetric light shader when using both sun and single spot light.
#2443 - MoritzBrueckner added prevent exception when exporting a world with an empty image texture node.
OTHER CHANGES
ArmSDK: #144 - rpaladin added fix for relocating Armory addon to Game Engine category.
Iron: #159 - MoritzBrueckner added Add support for particle emission from faces and fix scaled volume particles.
Iron: #158 - MoritzBrueckner added Fix LZ4 encoding/decoding for new Kha array types.
Iron: #157 - MoritzBrueckner added Set sceneParent object before calling trait inits.
Iron: #156 - MoritzBrueckner added fix for MeshBatch.remove().
Armory Examples: #48 - QuantumCoderQC fixed and updated examples. Added documentation to some examples.
Armory Examples: #47 - yangol-oleksiy added fix script_rigidbody_trigger sample bug.
Armory Tutorials: #15 - QuantumCoderQC updated nodes in Tanks example.

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March is here with 8 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

MoritzBrueckner added a new logic tree variable system that was implemented alongside a complete rewrite of the logic ID system. Thanks to these changes, options for using logic node variables have been extended and made much more dynamic:

2022-03-b Screenshot

You can find out more about the new tree variable system at the Armory wiki.


MoritzBrueckner also added bitwise math nodes for bit masking (for users who need more advanced options):

2022-03-c Screenshot
NEW
#2442 - MoritzBrueckner added full support for arbitrary spotlight scales.
#2441 - MoritzBrueckner added add bitwise math node.
#2439 - MoritzBrueckner added new logic tree variable system.
BUG FIXES
#2443 - MoritzBrueckner fixed prevent exception when exporting a world with an empty image texture node.
#2437 - MoritzBrueckner fixed don't count not exported lights when setting shader defines.
OTHER CHANGES
Iron: #155 - MoritzBrueckner added support for arbitrary spotlight scales.
Armory Examples: #46 - tong added armpack macro usage example.
Armory Tutorials: #14 - tong updated the armory tutorial projects to work with the latest SDK.

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February is here with 17 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

Many new nodes were added thanks to t3du & QuantumCoderQC:

2022-02-b Screenshot
2022-02-c Screenshot
2022-02-d Screenshot
2022-02-e Screenshot
2022-02-f Screenshot

MoritzBrueckner added a sidebar to make logic node development much easier:

2022-02-g Screenshot

Naxela updated the lightmapper. Now it supports indirect lighting and logluv encoding:



2022-02-i Screenshot
NEW
#2433 - MoritzBrueckner added add detailed documentation for read/write json/file/storage nodes.
#2431 - t3du added lights - Add nodes to control spot and area size, and spot blend.
#2430 - MoritzBrueckner added new sidebar panel to ease logic node development.
#2429 - t3du added array - ArraySampleNode and ArrayShuffleNode.
#2427 - t3du added alternate Output - alternate outputs with several outputs.
#2425 - Naxela added update lightmapper to v0.6.
#2423 - t3du added add Gamepad Sticks node.
#2422 - tong added export speaker distance fields.
#2419 - QuantumCoderQC added retain Value Node, Float Delta Interpolation Node.
#2418 - t3du added math node - add precision for round.
#2416 - t3du added add and remove objects from collections.
BUG FIXES
#2426 - t3du added fix NavigableLocationNode error.
#2421 - MoritzBrueckner added fix is_transluc_type(): do not activate translucency with Principled BSDF emission strength.
#2420 - t3du added get Gamepad Started - fix node input.
#2414 - MoritzBrueckner added fix SetRotationNode: don't change rotation of previous objects.
OTHER CHANGES
Iron: #154 - QuantumCoderQC fixed billboard scaling.
Iron: #153 - tong added speaker distance fields.

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January is here with 11 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

QuantumCoderQC added Node Grops - now your Node Trees can be used as Node Groups:

2022-01-b Screenshot

There's a bunch of great new nodes to expand the possibilities of visual scripting:

2022-01-c Screenshot
NEW
#2412 - t3du added add Remove Parent Bone Node.
#2410 - MoritzBrueckner added improve node library handling.
#2409 - tong added update custom icons.
#2408 - QuantumCoderQC added introducing Node Groups.
#2406 - sh-dave added add IsRigidBodyActive node.
#2403 - MoritzBrueckner added replace deprecated addChild()/removeChild() functions with setParent().
BUG FIXES
#2411 - t3du added onCanvasElementNode: fix elements values for scaled canvas.
OTHER CHANGES
Iron: #151 - t3du added functions for add/remove object in collection.
Iron: #150 - tong added Use inverse distance model to calculate audio volume (Same as Blender).
Iron: #149 - t3du added remove bone child function.
Iron: #148 - MoritzBrueckner refactored object parenting.

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December is here with 19 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

As usual, there's new bug fixes and improvements provided by fantastic contributors. Among the new features, one of the most noticeable ones are the addition of shape keys:

There's also a bunch of new nodes to expand the possibilities of visual scripting:

2021-12-c Screenshot
NEW
#2399 - t3du added raycast for non physics objects.
#2395 - MoritzBrueckner added add option to enable Haxe's --no-traces param.
#2391 - t3du added add tween transform node.
#2389 - sh-dave added run eventnode output, even if the events could not be delivered.
#2375 - QuantumCoderQC added Shape keys.
BUG FIXES
#2400 - QuantumCoderQC added detect mobile browser node fix.
#2398 - MoritzBrueckner added compare node: fix accessing vector methods when DCE is on.
#2397 - MoritzBrueckner added fix vertex buffer locking on html5 for soft bodies.
#2392 - MoritzBrueckner added fix parser context references after reload and make enum values unique.
#2390 - QuantumCoderQC added fix Bool, Int and Float vector property export from logic nodes.
#2388 - QuantumCoderQC added fix bullet physics memory leak on HL targets.
#2385 - MoritzBrueckner added fix environment gamma and improve handling of envmap file formats.
#2384 - QuantumCoderQC added fix TransformExtension - Normalize vectors.
#2382 - Skehmatics added fix morph target exporting on Unix-based systems.
#2381 - Skehmatics added correct depricated (and now removed) import.
#2379 - MoritzBrueckner added fix cpu_count() for incomplete PATH var on Windows and improve error handling.
OTHER CHANGES
Iron: #147 - t3du added 2 functions used in raycast objects nodes.
Iron: #146 - MoritzBrueckner added Fix vertex buffer locking on html5 for deinterleaved buffers and batched meshes.
Iron: #145 - QuantumCoderQC added Implement Shape keys.

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November is here with 21 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

While most of this months features are backend additions, fixes and improved stability, there is a bunch of new and improved nodes:

2021-11-b Screenshot
NEW
#2373 - QuantumCoderQC added add normal output for pick rb node.
#2369 - t3du added add Between and Not Equal to Compare Logic.
#2368 - t3du added add Not Equal to Gate Node.
#2363 - t3du added add get object uid nodes / agg args to call Haxe static function / add Between to gate node.
#2361 - SaxonGao-SZ added use project name for web title.
#2359 - t3du added add logic nodes: set/get canvas font size and set progress bar color.
#2353 - MoritzBrueckner added allow to set default renderpath for debugging.
BUG FIXES
#2374 - tong added fix switch expression.
#2372 - QuantumCoderQC added decal fix.
#2367 - MoritzBrueckner added fix exporting textures from linked libraries.
#2366 - MoritzBrueckner added fix exporting collections with parent object in another collection.
#2362 - tong added fix dox when using special characters.
#2357 - QuantumCoderQC added random color node fix.
#2356 - MoritzBrueckner added fix Geometry and Texture Coordinate nodes for world shaders.
#2355 - MoritzBrueckner added fix deprecated nodes and improve deprecation handling.
#2352 - MoritzBrueckner added fix CPU count parameter for cmft.
OTHER CHANGES
Iron: #144 - QuantumCoderQC Added support for decal object uniforms.
Iron: #143 - tong added Fix undefined markerevents.
Iron: #142 - MoritzBrueckner added fix vector trait properties on HTML5.
Iron: #141 - tong added fix dox when using special characters.
Iron: #140 - MoritzBrueckner fix world geometry.

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October is here with 23 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

MoritzBrueckner created Aura - A fast and lightweight 3D audio engine for Kha & Armory3D.

2021-10-b Screenshot

tong created the Armory3D examples browser - Try it out online now!

2021-10-c Screenshot

The Armory3D Community Game Jam 2.0 has commenced, hosted by Willbot Studios. It will run throughout October.

Join here.

2021-10-d Screenshot

QuantumCoderQC added 3 new nodes for tweening values for both floats, vectors and rotations:

2021-10-e Screenshot

And also a new new get NavAgent data node:

2022.10-f Screenshot
NEW
#2351 - MoritzBrueckner added debug console: make log output more readable.
#2349 - MoritzBrueckner added add nodes to get/set global canvas scale.
#2342 - tong added improve log messages.
#2338 - tong added remove Haxe --times param per default.
#2336 - QuantumCoderQC added introducing Tween nodes.
#2331 - tong added do not open build directory in background mode.
#2326 - onelsonic added update props_ui.py.
#2325 - onelsonic added update props.py.
#2319 - MoritzBrueckner added the possibility of using more complex string expressions for assert() messages.
#2318 - QuantumCoderQC added a node to get NavAgent data and improved the Go To Location node.
BUG FIXES
#2350 - MoritzBrueckner added fix add-on reloading when there are new unimported node files.
#2339 - tong added fix invalid fp when using local sdk.
#2335 - MoritzBrueckner added fix fake user export for traits.
#2334 - tong added fix assert throw error.
#2332 - MoritzBrueckner added fix realtime postprocess & cleanup arm.lib.make_datas.
#2329 - MoritzBrueckner added fix ArmNodeAddInputOutputButton.
#2320 - QuantumCoderQC added a trait fix.
#2316 - onelsonic fixed some Haxe warnings related to type check.
#2315 - MoritzBrueckner fixed some postprocess uniform warnings.
OTHER CHANGES
Iron: #139 - MoritzBrueckner added deferred unloading the world shader until the new shader is loaded.
Iron: #138 - MoritzBrueckner added a fix for switching scenes with different light objects.
Iron: #137 - QuantumCoderQC added reset collection transform after spawn.
Iron: #136 - tong added Armpack macro compatibility.

Additional: Release notes for August - 2021 have been added.

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September is here with 22 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

N8n5h added a fix for volumetric lights when using shadow map atlas. Volumetric lights (god rays) should now work with the shadow map atlasing option:

NEW
#2309 - MoritzBrueckner added the assert() macro for better error handling.
#2308 - tong added the option to disable http logging and change web-server port if pre-used.
#2305 - niacdoial added a rotation socket for nodes. Revamped most nodes that uses rotations.
#2304 - tong added the option to play without building (Shift + Play).
#2298 - MoritzBrueckner added basic add-on reloading. Great feature for Armory developers!
#2296 - tong added linear and angular control properties to the PhysicsDrag.
BUG FIXES
#2307 - MoritzBrueckner fixed Armory3D define and ES6 switch for Krom.
#2306 - MoritzBrueckner added various node fixes.
#2303 - MoritzBrueckner fixed the Nishita sky artifacts and improved the LUT range.
#2302 - MoritzBrueckner fixed the accidental module reloading caused by global variables.
#2300 - N8n5h fixed the volumetric lights not working with the shadow map atlas option.
#2299 - MoritzBrueckner fixed Logic.hx that caused failed CI compilation.
#2297 - MoritzBrueckner added a canvas fix when using non-default fonts.
OTHER CHANGES
Iron: #135 - niacdoial added a complimentary commit for rotation socket (#2305).
Iron: #134 - MoritzBrueckner added the exp() exponent function to vector classes.
Iron: #133 - QuantumCoderQC added a fix for the particle system related to scale and locations.
Armory Examples: #30 - tong added miscellaneous improvements to the examples.

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August is here with 5 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

MoritzBrueckner added an immense overhaul of the existing live patching system. The new additional features includes support for light color and strength, as well as support for live patching nodes and more!

knowledgenude improved the Input map and added nodes to it.

2021-08-b Screenshot
NEW
#2285 - tong added the axis trait prop to ArcBall. For direction and speed control.
#2283 - MoritzBrueckner added an immense overhaul of the existing live patching system.
#2260 - knowledgenude improved the Input map and added nodes to it.
BUG FIXES
#2287 - MoritzBrueckner fixed thread polling being stopped after callback exception.
#2286 - MoritzBrueckner fixed filepath error if project is on Windows drive root.
OTHER CHANGES
N/A.

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July is here with 13 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

Note: These release notes were created in 2022.

NEW
#2242 - knowledgenude added "Parent Relative" option to location nodes.
#2240 - QuantumCoderQC added option for relative physics constraint.
#2239 - QuantumCoderQC added set material parameter on per object basis.
#2235 - knowledgenude added cleanup in UI Ext.
#2221 - QuantumCoderQC added extra logic nodes.
#2220 - MoritzBrueckner added add Select node.
BUG FIXES
#2238 - MoritzBrueckner fixed threading and publishing for when in background mode.
#2233 - MoritzBrueckner fixed compilation of some nodes.
#2231 - knowledgenude fixed GetBoneFkIkOnly node & add new input nodes.
#2228 - MoritzBrueckner fixed rendering multiple movie textures.
OTHER CHANGES
ArmSDK: #25 - tong added add manual build trigger.
ArmSDK: #24 - tong added add gh actions workflow to build api docs to gh-pages.
ArmSDK: #23 - tong added improve api docs generation.

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June is here with 10 new pull requests from some very awesome contributors - great work!

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HIGHLIGHTS

Note: These release notes were created in 2022.

NEW
#2210 - MoritzBrueckner added add execution mode and output for input index to merge node.
#2206 - QuantumCoderQC added improve bone IK: added new nodes for better animation control.
#2196 - N8n5h added small improvements for the shadow map atlas Blender UI.
#2184 - MoritzBrueckner added [Blender 2.9]: slightly improve debug console panel UI.
#2176 - MoritzBrueckner added update Blender version information to 2.93 LTS.
BUG FIXES
#2216 - MoritzBrueckner added fix layer weight node and multiple cycles shaders in one material.
#2213 - MoritzBrueckner added fix instancing on mobile and solid renderpaths.
#2185 - MoritzBrueckner added fix double-export of linked objects.
#2177 - QuantumCoderQC added fix get object by name node.
OTHER CHANGES
ArmSDK: #21 - MoritzBrueckner added [Blender 2.9]: update Blender version information to 2.93 LTS.

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